How to Get Started with USACO With No Coding Experience

Here’s the full video where I discuss the same content in detail: How to Get Started with USACO – No Coding Experience Required!

Today, I want to discuss how to start preparing for USACO (USA Computing Olympiad) with no prior programming experience. We'll be building our coding skills from scratch, so let's dive right in.

The Importance of Coding

Before we delve into the nitty-gritty of getting started with USACO, let's briefly discuss the significance of coding. Coding, or computer programming, is the process of giving instructions to a computer to perform specific tasks. In today's digital age, coding is an incredibly valuable skill. It underlies almost every aspect of modern life, from the software that powers your smartphone to the algorithms that shape your online experience.

Furthermore, competitive programming in general has many useful applications outside of just USACO. Many classes you take in high school or college will require the knowledge of algorithms and data structures that you will learn in competitive programming. In fact, most technical interviews in the software engineering industry are algorithmic, and gaining skills in competitive programming can trivialize them. 

USACO is a prestigious competitive programming contest for students in the United States, and it's an excellent platform to hone your coding skills. The contest challenges participants with complex algorithmic problems that require logical thinking and coding expertise. But what if you have no coding experience? Don't worry; we'll guide you through the process step by step.

Choosing the Right Programming Language

Assuming you're starting from scratch, the first decision you need to make is which programming language to learn. For USACO, the two most common choices are C++ and Java.

C++ is the preferred language for most competitive programmers, including USACO participants. It's known for its speed and versatility, making it an excellent choice for algorithmic problem-solving. 

Java is another option, especially if you plan to take AP Computer Science A (APCSA), which is taught in Java. Keep in mind that while C++ is the primary language used in USACO, almost all problems can be solved using Java. In my experience, once you've learned C++, picking up Java isn't a significant challenge.

Learning the Basics

With your choice of programming language in mind, let's take the following steps to get you started:

Setting Up Your Coding Environment

The first step to being able to program at all is setting up your coding environment. You'll need a code editor and a compiler. A code editor is where you'll write your code, and the compiler is responsible for translating your code into instructions that the computer can execute.

There are different code editors to choose from, such as Visual Studio Code, Sublime Text, or CLion for C++. As for compilers, you'll need to install one that's compatible with your chosen programming language. For C++, try installing a g++ compiler. 

The setup process can be a bit tricky, especially if you're new to coding. It may involve downloading and configuring software, so be patient and persistent. You'll likely encounter some hiccups along the way, but don't be discouraged. Online resources like YouTube videos, forums like Stack Overflow, and documentation are your allies in overcoming setup challenges.

If you have friends or family members with coding experience, or are working with a tutor, don't hesitate to seek their assistance. Their guidance can significantly streamline the setup process.

Writing Your First Program: Hello, World!

The "Hello, World!" program is a classic introduction to coding. It's a simple program that prints the words "Hello, World!" on the screen. In the Python language, this is as simple as: print “Hello, World!”. Try searching for what the “Hello, World!” program would look like in your language of choice, and experiment with different print outputs. 

It may seem basic, but creating this program serves a crucial purpose: it confirms that your coding environment is correctly set up and functioning. It's your first taste of coding, and it's a milestone that shouldn't be underestimated.

External Resources

Online Tutorials and Courses

As you progress in your coding journey, consider enrolling in online tutorials and courses. It’s often really difficult to learn alone, especially when you are just starting out. Many websites offer free coding tutorials, making it easier than ever to learn. Sites like Codecademy, Coursera, edX, and Khan Academy provide valuable resources for beginners.

Additionally, if you're looking for a more structured and comprehensive learning experience, you can explore paid online courses. These often come with instructors, assignments, and a community of learners to support you.

Finding a Mentor or Tutor

If you prefer a more hands-on approach, hiring a coding tutor can be incredibly beneficial. Tutors can provide personalized guidance, answer your questions, and tailor the learning experience to your needs.

Virtual tutors are available and can be cost-effective, with hourly rates starting at around $20. However, when selecting a tutor, it's essential to consider their qualifications and reviews to ensure you're getting quality instruction.

Components of a programming language

Learning the Basics of Your Chosen Language

As you build your coding knowledge, your goal is to move beyond "Hello, World!" and tackle more complex programs. Start with small, manageable projects that apply the concepts you've learned.

For example, you can create a program that asks the user for a number and then prints double that number. This project involves taking input, performing a calculation, and displaying output. These fundamental skills will serve as building blocks for more advanced projects.

Both C++ and Java have their unique syntax and features. Understanding the fundamentals is essential. Here are some concepts we will explore:

  • Variables: Learn how to declare and use variables. In C++, you'll encounter different data types like integers, strings, and more.

  • Operators: Explore mathematical and logical operators like +, -, *, /. Understanding how to perform calculations and comparisons is fundamental.

  • Control Structures: Learn about conditional statements and loops (for and while). These structures are the building blocks of any coding project. They enable your code to make decisions and repeat tasks.

  • Input and Output: Understand how to get input from users and display output. This is crucial for interacting with your programs.

  • Functions: Get familiar with functions, which allow you to organize your code into manageable blocks. Functions make your code more readable and modular.

Variables

In the world of programming, variables act as containers that store different types of information. Imagine them as labeled boxes where you can place numbers, text, or other data. Each variable has a name that you choose, which helps you access and manipulate its contents throughout your program. For instance, you can create a variable called "age" to hold someone's age, "name" to store their name, or even "is_student" to represent a yes-or-no question. Variables can be updated and changed as needed, making them versatile tools for managing data.

In programming, variables can hold various types of data, and understanding these data types is fundamental. The most common data types include integers for whole numbers, floating-point numbers for decimal values, and booleans representing true or false values. Strings are used for text and characters, while lists and arrays store collections of data. Choosing the right data type is crucial because it affects how you can manipulate and interact with the data. It's essential to be aware of these data types and their properties to effectively work with variables in programming.

Operators

Operators are special symbols or keywords used to perform operations on variables and values in programming. They allow you to perform tasks like addition, subtraction, multiplication, and comparison. For example, the addition operator (+) combines numbers, while the comparison operators (e.g., == for equality, < for less than) help you compare values and make decisions in your code. Other common operators include the assignment operator (=) for assigning values to variables and the logical operators (e.g., && for logical AND, || for logical OR) to work with boolean values. Operators are essential tools for performing calculations, making decisions, and manipulating data within your programs, allowing you to create dynamic and functional code.

Input/Output

Taking user input/output is crucial for competitive programming. In general, the problems all require you to take in an input, make some calculations, and print some output, thus, having a solid foundation on how to take input/return output is crucial. 

There are two types of input/output (IO): standard I/O, and file I/O. Standard I/O is when your program reads from/outputs into the terminal, while file I/O is when your program reads from/outputs into a file. Before December 2020, USACO required competitors to use file I/O, however, in recent years, USACO has converted to standard I/O.  

Make sure you learn how to take all data types as input! To familiarize yourself with how I/O works, try writing a program that takes a string and a number, and outputs the length of the string plus the number. 

Conditional Statements

Conditional statements are decision-making tools in programming that allow you to control the flow of your code based on specific conditions. They help your program make choices and take different paths depending on whether certain conditions are true or false. The most common conditional statement is the "if statement," which allows you to execute a block of code if a given condition is true. You can also use "else" and “else if” to specify alternative actions when the condition is false or when additional conditions need to be checked. Conditional statements enable you to create dynamic and responsive programs by guiding the program's logic based on the values and conditions you specify, making them a fundamental concept in programming.

As an exercise, you can write a program that asks the user for a number and tells them whether it's even or odd. This involves using if-else statements. Note that for this exercise and some of the following ones, you will need to learn the modulo (%) operator, which returns the remainder of the division of two integers. 

Exploring Loops

Loops are essential constructs in programming that allow you to repeat a block of code multiple times. They enable automation and save you from writing the same code over and over. There are two main types of loops: "for" loops and "while" loops. "For" loops are used when you know in advance how many times you want to repeat a task, while "while" loops are used when you want to repeat a task as long as a specific condition remains true. Loops are valuable for tasks like iterating through lists, processing data, and performing repetitive operations. They are powerful tools for making your code more efficient and concise by automating repetitive tasks. 

To get a grasp of for loops, try solving problems that require you to print all the numbers between 1 and 100 that are multiples of 3 but not multiples of 5. It's a simple yet effective exercise to familiarize yourself with loop structures.

Arrays and Lists

Moving forward, you'll want to start learning about data structures. The most basic data structures are arrays and lists, which allow you to store multiple pieces of data in a single variable.

The general difference between arrays and lists is that arrays generally have a fixed size that must be decided as soon as it is created, while lists have a dynamic size, which means that you can continuously add elements to them, and they will continuously expand. In both Java and C++, arrays are declared with square brackets []. In C++, lists are known as vectors, and in Java, you can use ArrayList.

To practice, create a program that stores a list of numbers and computes their sum and average. This project will enhance your understanding of arrays or lists and further develop your coding skills.

Functions and Modular Programming

Functions are like building blocks of your code. They help you break down complex problems into smaller, manageable pieces. Functions take in a list of parameters, and return some kind of value. Think back to algebra, where functions were things like “f(x) = x^2”. In programming, functions are the exact same! Here, “f” is the function name, “x” is the parameter, and “x^2” is the return value. This would represent a function that takes in a number, and returns that number squared. As you continue learning, explore the use of functions to create modular code.

A simple exercise to familiarize yourself with functions is to create a function that takes in two numbers as a parameter, and returns the maximum of the two numbers. For an additional challenge, try writing a function that returns the factorial of a number (hint: you can call the function inside itself!). These exercises will teach you how to define your own functions, pass arguments, and return values.

Debugging

As you start working on more substantial projects, you'll inevitably run into errors in your code. Debugging is a crucial skill for any programmer. Learn how to identify and fix common programming errors, such as syntax errors, logical errors, and runtime errors.

Utilize debugging tools provided by your code editor and compiler. Understanding how to troubleshoot issues in your code is an essential part of becoming a proficient coder. For a tutorial on how to use a debugger, check out this video

Practicing on Codeforces

USACO places a strong emphasis on problem-solving and algorithmic thinking. To prepare effectively, you'll need to practice solving problems that require creative thinking and efficient algorithms.

Websites like LeetCode, AtCoder, and HackerRank offer a plethora of coding challenges that can help you sharpen your problem-solving skills. An especially popular choice is Codeforces, which stands out due to its large library of thousands of amazing problems.

Codeforces hosts numerous coding contests and provides a vast problem set for practice. To get started, create a Codeforces account, and go to the “Problemset” tab. Like USACO, Codeforces allows you to submit your solutions and provides instant feedback. This means you can test your code against various test cases and receive immediate results, and is an excellent way to assess your progress and refine your problem-solving skills.

Problems on Codeforces are categorized by difficulty ranging from 800 to 3500, and you can filter them on the right side to find problems suitable for your skill level. To start, try out some problems that have a difficulty of 800. When you are able to solve 800-rated problems without much of a challenge, move up to 900 difficulty problems, then 1000, then 1100, then 1200, etc. 

Remember that consistent practice and a willingness to learn from both successes and failures are key to your growth as a competitive programmer. So, don't shy away from tackling challenging problems and pushing your coding skills to the next level. 

Practicing USACO problems

Registering for USACO

Once you've acquired a solid foundation in coding and problem-solving and are able to solve Codeforces problems of difficulty 1000-1200, it's time to start practicing on USACO. To register, visit the USACO website, create an account, and go to the “contests” tab. 

Here, you can access a wealth of contest problems from the past few years of all divisions. 

Problem difficulties

USACO is divided into four levels: Bronze, Silver, Gold, and Platinum. Beginners typically start with the Bronze level, which is designed for those new to competitive programming. The Bronze division problems are relatively easier and serve as a great starting point.

Within each contest, there are 3 problems, which tend to have an “easy”, “medium”, and “hard” problem, which are not necessarily problems #1, #2, then #3. You can get a sense of which is which by checking out the results of that contest, and seeing which problem was solved by the most people. However, note that not all contests follow this pattern. 

Also note that older problems tend to be easier; the problems from contests in 2015-2017 tend to be a lot easier than the problems from 2017 to now.  However, this is not true for pre-2015 USACO. Before 2015, there were only 3 divisions: bronze, silver, and gold. This causes the problems in each division to be generally harder than the problems from contests after 2015, so keep this in mind when choosing where to start. 

When getting started, look for the easier bronze problems. As you improve at problem-solving, you can take on some of the harder bronze problems, and eventually, you can move on to silver. 

Implementing Solutions

One thing I want to emphasize is to pay attention to your code length. For bronze problems and easier Codeforces problems, your implementations should be around 20-40 lines. Longer implementations take much longer to code and debug, which can drastically reduce your time for other problems in a contest. 

Thus, if your implementations are consistently 200 lines or more, I’d suggest taking 20 minutes before you start coding to think about what your code will look like and plan out the structure. This will save a lot of time, as 20 minutes is preferable to the hours it can take to debug a long piece of code.  

Analyzing and Learning

After each failed problem, take the time to analyze your solutions and understand the editorial solutions provided by USACO. This is where the real learning happens.

Reflect on your approach to each problem and consider more efficient solutions. Learning from your mistakes and studying the solutions of experienced participants will help you grow as a coder and problem solver.

Conclusion

In conclusion, while starting from scratch with no coding experience may seem daunting, it's entirely possible to prepare for USACO with dedication and hard work. The key is to start small, build a strong foundation, and gradually progress through the levels. Remember that every coder, even the most seasoned ones, began as beginners.

USACO isn't just about winning; it's about the journey of learning, problem-solving, and growing as a coder. Along the way, you'll develop skills that extend beyond coding and serve you well in various aspects of life. So, whether you're aiming for the USACO championships or simply want to enhance your coding abilities, the path is clear: start today, stay persistent, and embrace the adventure of coding.

I hope you found this guide helpful, and I wish you the best of luck on your USACO journey. If you have any questions or need further assistance, please don't hesitate to ask. Thanks for watching, and happy coding!